Tag Archives: Digital

My Personal Philosophy on Digital Learning

My philosophy of digital learning is simple and no different from my general teaching philosophy. I believe that technology is only a tool meant to improve education, but it is a critical tool in a disembodied learning environment. No matter how efficient or advanced technology they are, they cannot replace the teacher. As a future teacher, I think it is very important to stay up to date with new information and find the best ways to connect the material to students. I have found that technology can provide practical, interactive, usable lessons and activities that help them develop a positive attitude toward learning. Research shows that students learn better and are more engaged in class when technology is integrated into their learning experience. I have noticed that most students today are constantly using technology in one form or another. Whether it’s being on social networking, blogging, texting, streaming music or even shopping, it’s clear that technology is an integral part of their lives. Therefore, instead of using proven methods that have been used for years, it would be more beneficial to teach students using technology that is more convenient for most people. But I also have to keep in mind that when I use technology, not everyone has equal access to all the benefits of technology, and many people do not even own a computer. So I need to create equal access for all and ensure that all my students have the same conditions to do the work, which may include additional knowledge of technology. I have noticed many times that people often get excited about using technology and forget that technology can both enhance our learning and create a digital divide between different social groups. My students and colleagues are different, and while a disembodied learning environment can have many positives, the fact that people have different learning styles and different understandings of, exposure to, and experience with technology requires me to adapt my use of technology. into a special education environment. That’s why my teaching philosophy is very simple in a disembodied learning environment; technology is a  tool – any tool can have both positive and negative results when used. As a future teacher, my goal is to promote student learning using various tools that are most appropriate and help to achieve the best possible results, taking into account all the circumstances. I believe that one of the goals of education is to communicate something meaningful, which requires that any technology I use must also be meaningful. Without the thoughtful use of technology, I cannot engage and challenge my students.

Four Digital Learning Resources for Teachers & Students

Zoom is a communications platform that allows people to connect with video, audio, phone, and chat providing the opportunity for teachers and students to meet synchronously online. This gives teachers the chance to have a conference with many attendees traveling from various regions. Zoom makes it simple for teachers to transition between various teaching techniques throughout a lesson in a classroom setting. It has a screen-sharing feature that allows one to share slides or other information with students during a lecture. You can also annotate the slides on the screen for students to view. Instructors can set up Zoom meetings to conduct courses online and record them for later access by students. Zoom helps educators create more inclusive classrooms, whether students are learning in person or remotely.

Teaching with Zoom: Tips and Strategies

A student engagement tool called Seesaw encourages students of all ages to do their best work while simultaneously saving teachers’ time. It makes it possible to use artistic tools to create videos, create sketches, and more to record learning and put it in a portfolio. It allows teachers to share activities with pupils that they have created or found. Some teachers use Seesaw in their class primarily as a place for students to share their work and specifically encourage individual reflection and peer feedback. In addition to serving as a repository for student work, Seesaw also serves as a forum for feedback from professors, classmates, and other experts. It is also a tool that can empower students to create, reflect, share, and collaborate.

What is Seesaw?

With the help of an engagement tool such as BrainPOP, both teachers and students can take part in the learning process. Students can participate in instructional games, animated films, and activities on this website, which has over 1,000 short animated films, quizzes, and related materials. It enables instructors to use BrainPOP to offer fresh subjects to their students. Teachers can use the video and instructions in this learning resource to help students learn topics by following step-by-step directions. Students can demonstrate their comprehension and knowledge by finishing pre-written mini-tasks: For instance, you can use the knowledge you get from the activities in Brainpop to complete quizzes, idea maps, compilations of movies, graphic organizers, and worksheets. With comedy, complexity, and relevance to support students’ individual learning paths. This website is the best way to be more involved in their learning.

About BrainPop & BrainPop Bloom’s Taxonomy

Open-world 3D gaming platform Minecraft enables users to mine resources, create tools and materials, and construct nearly anything they can think of. It is a place where students actively compete for resources in the cooperative game of Minecraft, but they can also utilize it to collaborate on problems and difficulties. Teachers can use Minecraft as a tool to enhance synchronous learning in the classroom, in which students work together virtually, or as assignments that are turned in to the teacher or other students after completion. In order to encourage each student to effectively speak and collaborate, it aids teachers in facilitating dialogues and reflections. This game allows students a great way to demonstrate their understanding through the use of Minecraft gameplay to design, model, or create their own environment and world.

Minecraft in the Classroom & Minecraft Bloom’s Taxonomy